Display Meshes larger then Physical Meshes
Posted: Wed Sep 16, 2009 5:11 am
Hey guys,
I'm new to the system and I'm loving it so far.
I do have an odd situation though, I'm using XNA and am using the Entity Renderer object set as a debug renderer for now.
Now my objects, created in 3dsmax are 24x24 units (cm) and I have 8 in a grid each spaced 24 units apart so they all line up perfectly.
Now, I have them creating entities of the same size when they're created and they move together etc.
But when rendered (in wireframe for visibility), the Entity renders are slightly bigger. Not by a uniform amount across different sized objects either (as in a smaller object has the same 'padding').
Is this due to entities having a padding size or something?
Or does anyone have any other ideas as to what is happening?
Thanks.
Primal.
I'm new to the system and I'm loving it so far.
I do have an odd situation though, I'm using XNA and am using the Entity Renderer object set as a debug renderer for now.
Now my objects, created in 3dsmax are 24x24 units (cm) and I have 8 in a grid each spaced 24 units apart so they all line up perfectly.
Now, I have them creating entities of the same size when they're created and they move together etc.
But when rendered (in wireframe for visibility), the Entity renders are slightly bigger. Not by a uniform amount across different sized objects either (as in a smaller object has the same 'padding').
Is this due to entities having a padding size or something?
Or does anyone have any other ideas as to what is happening?
Thanks.
Primal.