Hey guys,
I'm new to the system and I'm loving it so far.
I do have an odd situation though, I'm using XNA and am using the Entity Renderer object set as a debug renderer for now.
Now my objects, created in 3dsmax are 24x24 units (cm) and I have 8 in a grid each spaced 24 units apart so they all line up perfectly.
Now, I have them creating entities of the same size when they're created and they move together etc.
But when rendered (in wireframe for visibility), the Entity renders are slightly bigger. Not by a uniform amount across different sized objects either (as in a smaller object has the same 'padding').
Is this due to entities having a padding size or something?
Or does anyone have any other ideas as to what is happening?
Thanks.
Primal.
Display Meshes larger then Physical Meshes
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- Posts: 2
- Joined: Wed Sep 16, 2009 5:01 am
Re: Display Meshes larger then Physical Meshes
If I'm understanding what you're seeing correctly, yes, entities do have something called a collision margin which is taken into account in the entity renderer.
You can read more information about how it works (and why it's there) in this thread:
http://bepu-games.com/forums/viewtopic.php?f=4&t=409
You can read more information about how it works (and why it's there) in this thread:
http://bepu-games.com/forums/viewtopic.php?f=4&t=409
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- Posts: 2
- Joined: Wed Sep 16, 2009 5:01 am
Re: Display Meshes larger then Physical Meshes
Ahah! Thanks heaps.
I'll check that thread out. I did search but didn't know quite what to look for.
I'll check that thread out. I did search but didn't know quite what to look for.