Bouncing spheres
Posted: Sat Sep 12, 2009 7:33 am
I have two spheres quite close to each other, and when the collide they really seem to bounce off each other with a lot of force.
I don't want them to bounce off each other quite that fast. I tried setting the bounciness on both of them, and played with the static and dynamic friction,
but I can't seem to make them bounce any less.
ball1= new Sphere(position + new Vector3(0.26f, 0.25f, 0.3f), 0.22f, 0.2f);
ball2= new Sphere(position + new Vector3(-0.26f, 0.25f, 0.3f), 0.22f, 0.2f);
c1 = new BallSocketJoint(box, ball1, position + new Vector3(0.26f, 0.25f, 0.25f), .2f, .2f);
c2 = new BallSocketJoint(box, ball2, position + new Vector3(-0.26f, 0.25f, 0.25f), .2f, .2f);
I don't want them to bounce off each other quite that fast. I tried setting the bounciness on both of them, and played with the static and dynamic friction,
but I can't seem to make them bounce any less.
ball1= new Sphere(position + new Vector3(0.26f, 0.25f, 0.3f), 0.22f, 0.2f);
ball2= new Sphere(position + new Vector3(-0.26f, 0.25f, 0.3f), 0.22f, 0.2f);
c1 = new BallSocketJoint(box, ball1, position + new Vector3(0.26f, 0.25f, 0.25f), .2f, .2f);
c2 = new BallSocketJoint(box, ball2, position + new Vector3(-0.26f, 0.25f, 0.25f), .2f, .2f);