Questions about StaticTriangleGroup and Controllers
Posted: Fri Jun 26, 2009 1:50 am
Hi, I'm Alex, my company sent an email some days ago for a commercial usage of the bepu engine.
As member of the dev team i have to ask some technical questions instead.
1) before bepu we used a custom octree class. I noticed the StaticTriangleGroup and i would like to make use of it instead.
our previous octree was defined into a custom MeshDescriptor to make it shared across all the instances of the same model.
It is the instancing of many StaticTriangleGroup efficient? there is some optimization under the hood so that geometry information isn't duplicated across all the instances?
I'm quite concearned because we are going to use a tileset framework so every tile should have his own StaticTriangleGroup to compute ground collision.
In addition since the creation of a StaticTriangleGroup require so many TriangleMeshVertex (that is a class instead of a struct). I'm quite
concearned about GarbageCollection issues and memory extension of a full scale application.
2) We are using Bepu 0.9, i didn't found in the object browser Controller classes as the CharacterController I read about in the forum.
As member of the dev team i have to ask some technical questions instead.
1) before bepu we used a custom octree class. I noticed the StaticTriangleGroup and i would like to make use of it instead.
our previous octree was defined into a custom MeshDescriptor to make it shared across all the instances of the same model.
It is the instancing of many StaticTriangleGroup efficient? there is some optimization under the hood so that geometry information isn't duplicated across all the instances?
I'm quite concearned because we are going to use a tileset framework so every tile should have his own StaticTriangleGroup to compute ground collision.
In addition since the creation of a StaticTriangleGroup require so many TriangleMeshVertex (that is a class instead of a struct). I'm quite
concearned about GarbageCollection issues and memory extension of a full scale application.
2) We are using Bepu 0.9, i didn't found in the object browser Controller classes as the CharacterController I read about in the forum.