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Piled up entities with bounciness are shaking all the time

Posted: Sun Nov 23, 2008 7:27 am
by alakryon
Hi!
I have problems with the barells again... :)
I want to pile up them, but I want them to bounce a little, when collide with something, so I set their bounciness property to 0.3f. The problem is, that if I set any value to bounciness, they are shaking and moving all the time...
Image
Can I somehow set some sensitivity or other thing that prevent the applying of bounciness under a given border value?
Maybe is there any other solution?

Re: Piled up entities with bounciness are shaking all the time

Posted: Sun Nov 23, 2008 11:03 am
by Norbo
Unfortunately, there isn't any great solution to this in v0.7.0. I've added a space.simulationSettings.bouncinessVelocityThreshold for v0.7.1, and I'm going to try to polish the behavior otherwise as well.

Re: Piled up entities with bounciness are shaking all the time

Posted: Sun Nov 23, 2008 11:53 am
by alakryon
Thanks for the answer!
I think my barells will not bounce too much until 0.7.1... :)
Anyway, keep up the good work, this is a great project, and I hope there will be a day, when I can tell everybody , that I have made a good game, with a perfect physical engine made by You! :wink: