Piled up entities with bounciness are shaking all the time
Posted: Sun Nov 23, 2008 7:27 am
Hi!
I have problems with the barells again...
I want to pile up them, but I want them to bounce a little, when collide with something, so I set their bounciness property to 0.3f. The problem is, that if I set any value to bounciness, they are shaking and moving all the time...

Can I somehow set some sensitivity or other thing that prevent the applying of bounciness under a given border value?
Maybe is there any other solution?
I have problems with the barells again...

I want to pile up them, but I want them to bounce a little, when collide with something, so I set their bounciness property to 0.3f. The problem is, that if I set any value to bounciness, they are shaking and moving all the time...

Can I somehow set some sensitivity or other thing that prevent the applying of bounciness under a given border value?
Maybe is there any other solution?