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Implementing Character In XNA

Posted: Mon Aug 11, 2008 2:19 pm
by sachi
Hi,

My name is saqib zafar, and i am doing my MSc project on researching the possibilities of implementing characters in xna, well can BEPUphysics library is helpful to achieve this or just for collision testing.
I mean can we use this library to perform animations for a character. If possible can anybody send me example.

cheers.

Re: Implementing Character In XNA

Posted: Mon Aug 11, 2008 6:56 pm
by Norbo
If you mean something that would assist in a traditional skeletal animation system, no, there is nothing built in that would help much. Additionally, there is no support for inverse kinematics if that was what you needed.

If you need something like a physically simulated, self balancing character, then there is a bit of a base to work from. The main missing feature for this approach is motors; muscle forces would have to be applied manually outside of the built-in constraint system. I do plan to add in motors in the future, however.

Re: Implementing Character In XNA

Posted: Wed Feb 13, 2013 1:21 pm
by vg1122

Re: Implementing Character In XNA

Posted: Wed Feb 13, 2013 11:18 pm
by Norbo
For future readers' reference, BEPUphysics has had all the stuff needed for this type of thing for quite a while now in terms of constraints. Of course, a full self-balancing character involves a lot of control systems beyond the physical simulation.