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Keyframe To Ragdoll

Posted: Wed Jun 18, 2008 10:40 pm
by jstroh
Thinking about how to do this. I guess I could simply use the bones and extrude cylinders around them with constraints.

Re: Keyframe To Ragdoll

Posted: Thu Jun 19, 2008 12:16 am
by Norbo
That would probably work pretty well without too many complications. The only annoying part would be aligning it all nicely so that after the transition is complete the joints don't jerk around due to position correction, assuming you had a pre-built ragdoll that you could switch in.