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Vertex Stride Problem

Posted: Tue May 27, 2008 3:35 am
by jstroh
I just moved over from the regular 32 byte stride vertex format to a beefy 56 byte stride and everything broke. Can you put something in to StaticTriangleGroup.initializeData that takes the vertex stride please? :O

Re: Vertex Stride Problem

Posted: Tue May 27, 2008 4:31 am
by Norbo
It's on a todo list, but it won't be out super soon- I recommend using the surefire method of a content importer for most nontrivial purposes. The picking sample on the creator's club can be used with essentially no changes.

Re: Vertex Stride Problem

Posted: Wed May 28, 2008 1:06 am
by jstroh
Well hot diggity dang that worked great. Thanks :)