ragdoll method
ragdoll method
I'm working on my ragdoll right now and I was wondering if removing the entities and adding them again would be expensive ?
Re: ragdoll method
It should be fine, unless you're doing hundreds or thousands per frame.
There is one problem you might encounter if you're using a part of the v0.4.X demo rendering system- removing objects from an EntityDrawer while using GPU instancing can cause desynchronization between world matrices and entities, and even crashes.
There is one problem you might encounter if you're using a part of the v0.4.X demo rendering system- removing objects from an EntityDrawer while using GPU instancing can cause desynchronization between world matrices and entities, and even crashes.