I am a real noob at game physics, so my questions here might reflect that. Sorry

While evaluating how BepuPhysics V2 capabilities could map to my project needs, I was looking at how to implement a flat surface that would exhibit traction using constraints. Something acting like the bottom side of a tank tread or the top of a conveyor. Or something that could glide in a constrained direction. I have tried most kinds of motors and servos without success, so I am now thinking that cannot be done with constraints only. Would anybody have a suggestion ?
Also, I have been trying to port the TankDemo from V1 to V2 and failed miserably so far. Did anybody managed to do that already ?
Anticipated thanks...