Hello.
I have some mesh. When a CharacterController falls from a mesh it starts to fly and lands far from edge of mesh.
How can I solve this? How to determine the moment when the CharacterController begins to fall?
[v1] CharacterControll strange fall
Re: [v1] CharacterControll strange fall
I'm not sure what is happening based on the description, but you can check CharacterController.SupportFinder.HasTraction and HasSupport properties.
If you think something incorrect is happening, could you reproduce the behavior in the demos so I can look at it?
If you think something incorrect is happening, could you reproduce the behavior in the demos so I can look at it?