You're welcome
This is (probably) the collision margin. v1 uses an algorithm called GJK for shallow collision detection between many shape types including convex hull pairs. Standard GJK only works with separated objects, so the collision margin is used to keep the shapes apart. You can think of it as adding a little bit of rounded 'padding'.
You can change the collision margin by setting the shape's CollisionMargin property. If not directly set, it uses CollisionDetectionSettings.DefaultMargin, which defaults to 0.04. For smaller objects or simulations, that can produce excessively large gaps.
You can reduce the collision margin to 0, but performance and quality may suffer a little bit. Collision detection would be forced to fall back to a different algorithm.
(As a side note, v2 doesn't have shape-modifying collision margins.)