Minor suggestion: PositionUpdateMode.Calculated
Posted: Sun Jun 25, 2017 4:46 am
So currently there are 3 position update modes:
Discrete,
Passive,
Continuous
I am suggesting one to go between Passive and Continuous.
Discrete and Continuous are the two logical options, and passive is a 'middle ground', but I want a slightly different middle ground:
Discrete 90% of the time, except when velocities are high relative to the size of the object (probably around the point where a frame of movement is one or two times a body's radius)
Basically: all the speed of discrete, all the extreme-situation handling of continuous!
I could probably add this manually by swapping position mode every frame based on my own calculations, but it seems like it'd be good to have this option more generally available.
Discrete,
Passive,
Continuous
I am suggesting one to go between Passive and Continuous.
Discrete and Continuous are the two logical options, and passive is a 'middle ground', but I want a slightly different middle ground:
Discrete 90% of the time, except when velocities are high relative to the size of the object (probably around the point where a frame of movement is one or two times a body's radius)
Basically: all the speed of discrete, all the extreme-situation handling of continuous!
I could probably add this manually by swapping position mode every frame based on my own calculations, but it seems like it'd be good to have this option more generally available.