are there any updates regarding version 2.0 of your engine? I'm really looking forward to your next iteration so I just have to ask.

Greetings
BrightBit
It occurs to me that I'm not entirely sure whether the newest versions of unity will actually be able to produce good code for System.Numerics.Vectors types. They couldn't yet fully jump to the .NET Core runtime last I saw, so it would be up to an upgraded mono runtime or IL2CPP to handle the codegen- unless this ends up growing beyond a hackweek project.I would love it so much to replace Unity's PhysX with your engine.
Full-time, yes; rich, I wishAre you working fulltime on your project? May I ask how you do this? Are you rich?
I don't know anything about that, sorry.
Well, that's good to read. I really wasn't expecting your engine not to be compatible with Unity, so I'm glad that there's still hope.Norbo wrote: ↑Mon Jun 12, 2017 3:53 pmRegarding unity, this is pretty promising: https://twitter.com/xoofx/status/874258186597003264
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struct WhiningNoises4<TContainer> where TContainer : struct
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public class EntityPhysics2DLimitProperty<T, T2, T3> : BasicEntityProperty<T, T2>
where T : BasicEntity<T2>
where T2 : BasicEngine<T, T2>
where T3: EntityPhysicsProperty<T, T2>
Little bit:Anything fun and new since you last posted on the "2.0" topic?
That's good, I'm glad- maybe with time more people will hear the gospel and join the true way.That beauty is a triple-generic, where one of the generics is even recursive for hilarious reasons.
Oh and another one is layered-recursive.