Planetary Terrain
Posted: Wed Nov 11, 2015 9:32 pm
Dear Sirs,
I am trying to implement a terrain collision system that comes from 6 textures. The 6 textures contains the heightmaps of the 6 sides of a cube sphere. The current terrain as it is doesnt support x,z adjustments of the current vertex entry. My question is can i somehow manualy check the collisions nessesarely without providing any convex model(as the data will get retrieved directly from the heightmap data and will calculated on the fly)?
I have tried to implement a custom pair/manifold/collidable but as i see i must pre-fetch the convex models. Where exacly the collision detections occures?
Thanks in advance.
I am trying to implement a terrain collision system that comes from 6 textures. The 6 textures contains the heightmaps of the 6 sides of a cube sphere. The current terrain as it is doesnt support x,z adjustments of the current vertex entry. My question is can i somehow manualy check the collisions nessesarely without providing any convex model(as the data will get retrieved directly from the heightmap data and will calculated on the fly)?
I have tried to implement a custom pair/manifold/collidable but as i see i must pre-fetch the convex models. Where exacly the collision detections occures?
Thanks in advance.