CharacterController: Modifying surface friction
Posted: Mon Oct 26, 2015 1:51 am
How would I go about editing the CharacterController's friction level, to make it slide around in certain situations?
I want to make wet surfaces that you can slip on, and/or force the player to slip on all objects due to changes in the character object.
Changing CharacterController.Body.Material.<x>Friction does not seem to change anything (except, I suppose, objects on top of the character body)
I'm working in v1.4.0
I want to make wet surfaces that you can slip on, and/or force the player to slip on all objects due to changes in the character object.
Changing CharacterController.Body.Material.<x>Friction does not seem to change anything (except, I suppose, objects on top of the character body)
I'm working in v1.4.0