BEPU v2.0 API questions
Posted: Wed Sep 23, 2015 10:08 pm
I know it might be a little early to pose this kind of question, but how hard do you think it will be to upgrade to v2.0 once it's released?
I am also possibly interested in converting your library into a 2D only physics engine. I started this with Jitter Physics and haven't finished it yet. Since Jitter is no longer in development and BEPU is entering it's next version it might be cool to switch to your library for my project. Comments?
Here is what I had done -
[youtube]https://www.youtube.com/watch?v=eF7zHAstuvk[/youtube]
Here is the latest version of Jitter and Jitter2D. If your familiar with Jitter at all you'll see I went for an exact conversion to 2D only.
https://github.com/mattbettcher/jitterphysics
I am also possibly interested in converting your library into a 2D only physics engine. I started this with Jitter Physics and haven't finished it yet. Since Jitter is no longer in development and BEPU is entering it's next version it might be cool to switch to your library for my project. Comments?
Here is what I had done -
[youtube]https://www.youtube.com/watch?v=eF7zHAstuvk[/youtube]
Here is the latest version of Jitter and Jitter2D. If your familiar with Jitter at all you'll see I went for an exact conversion to 2D only.
https://github.com/mattbettcher/jitterphysics