air and engines
Posted: Wed Jun 10, 2015 8:59 am
Hi,
do you have any interest in adding air in BEPU for various airships (from gliders to jet planes, including turboprop/piston engine powered planes as well as choppers, balloons and parachutes) ?
If not, would you like to provide some inputs to the best way of adding such "component" ?
I think atmosphere could be first added with an uniform atmosphere in simulated space (same temp/density/pressure at a given altitude, no matter where the character is in the world) like what is done in Kerbal Space Program, then adding non uniform atmosphere (based on maps similar to terrain heightmap which set temp/pressure, n map for n layers of atmosphere).
And add drag for everything including surface vehicles like cars (also negative lift could be useful for racing car).
And obviously the subsequent thing is engines, I don't think of something super accurate and resource consuming but something more or less simple with a basic fuel (density, energy potential, ...) and various type of engine which use the same fuel in various ways to produce thrust, or torque for piston engine, which can be use together with wheels.
I'm aware it could be too much for BEPU as you want it to be, it could be some additional modules like BEPUAir and BEPUEngine which can be "easily" plugged into BEPU.
The idea here is to make kind of "arcade" flying game like again Kerbal Space Program or also GTA3/GTA SA/Saint Row the 3rd easy to fly planes, choppers, etc
Thanks.
do you have any interest in adding air in BEPU for various airships (from gliders to jet planes, including turboprop/piston engine powered planes as well as choppers, balloons and parachutes) ?
If not, would you like to provide some inputs to the best way of adding such "component" ?
I think atmosphere could be first added with an uniform atmosphere in simulated space (same temp/density/pressure at a given altitude, no matter where the character is in the world) like what is done in Kerbal Space Program, then adding non uniform atmosphere (based on maps similar to terrain heightmap which set temp/pressure, n map for n layers of atmosphere).
And add drag for everything including surface vehicles like cars (also negative lift could be useful for racing car).
And obviously the subsequent thing is engines, I don't think of something super accurate and resource consuming but something more or less simple with a basic fuel (density, energy potential, ...) and various type of engine which use the same fuel in various ways to produce thrust, or torque for piston engine, which can be use together with wheels.
I'm aware it could be too much for BEPU as you want it to be, it could be some additional modules like BEPUAir and BEPUEngine which can be "easily" plugged into BEPU.
The idea here is to make kind of "arcade" flying game like again Kerbal Space Program or also GTA3/GTA SA/Saint Row the 3rd easy to fly planes, choppers, etc
Thanks.