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Is cloth simulation possible in quick start

Posted: Sat Jun 06, 2015 11:35 am
by srijackec
I'm working in virtual dressing room project as of now I'm displaying the 3D model on the person using the XNA and microsoft Kinect data. I'm doing the R&D to apply some cloth effect to that 3D model and found QuickStart.
Is QuickStart can be applied to 3d model if yes, please suggest some tutorial to make this done?

Re: Is cloth simulation possible in quick start

Posted: Sat Jun 06, 2015 7:53 pm
by Norbo
I don't know anything about QuickStart (assuming you're talking about https://quickstartengine.codeplex.com/), but from the perspective of BEPUphysics, cloth is only indirectly supported. There isn't a way to directly use a mesh as input to a cloth simulation. You can, however, construct a bunch of primitives and constraints to get something that behaves like cloth. The SelfCollidingClothDemo in the BEPUphysicsDemos does this.

Re: Is cloth simulation possible in quick start

Posted: Mon Jun 08, 2015 5:00 am
by srijackec
I thought QuickStart is associated with BEPUphysics :) . Where can I find the BEPUphysicsDemos which contains the SelfCollidingClothDemo ?

Re: Is cloth simulation possible in quick start

Posted: Mon Jun 08, 2015 5:26 pm
by Norbo
They're a part of the source download, which you can get here:
https://bepuphysics.codeplex.com/Source ... changesets