Falling too fast.
Posted: Wed Mar 25, 2015 5:10 pm
When I jump gravity seems to be fine, however when I fall of of an edge I almost warp down to the physics body below. Is this by design or am I seeing some sort of weird issue? I tried playing with the TimeStepDuration and set it to something slower to see if it still warps and it does. I'm not sure if it's trying to slide down the side of the wall and just instantly falling, but here are the settings I am using for my character controller:
It's not really anything weird, and the level is made out of static meshes which don't have any changed physics properties.
Thanks,
-Toaster
Code: Select all
Character = new CharacterController();
Character.BodyRadius = .35f;
Character.Body.Height = 1.0f;
Character.JumpSpeed = JumpSpeed;
Character.AirSpeed = 2;
Character.SlidingJumpSpeed = 4;
Thanks,
-Toaster