Automatically sizing a primitive?
Posted: Mon Feb 16, 2015 1:42 pm
Hi Norbo,
I am in the middle of content creation for a prototype game and I was wondering if it was possible to do something along the lines of automatically sizing a primitive for entities like wheels?
Say I have a car model and I want to create primitives to match the wheel size which I will then serialize and save for later. Would this be practical or should I just try and create some sort of editor and wing it?
I also have a few other questions:
Say I needed to check if an area is sealed. Normally a single entity like a building. How would I check if there are any holes?
How would I simulate something like decompression? Would I just apply a force towards where I would like the hole to be sucking air out of the room, or gravity?
I saw you mention fracturing for Bepu. Is that going to be a feature some time soon? As of right now I am looking for methods of opening holes in walls, could you give me a rundown on basically how I'd go about that?
Thank you Norbo.
I am in the middle of content creation for a prototype game and I was wondering if it was possible to do something along the lines of automatically sizing a primitive for entities like wheels?
Say I have a car model and I want to create primitives to match the wheel size which I will then serialize and save for later. Would this be practical or should I just try and create some sort of editor and wing it?
I also have a few other questions:
Say I needed to check if an area is sealed. Normally a single entity like a building. How would I check if there are any holes?
How would I simulate something like decompression? Would I just apply a force towards where I would like the hole to be sucking air out of the room, or gravity?
I saw you mention fracturing for Bepu. Is that going to be a feature some time soon? As of right now I am looking for methods of opening holes in walls, could you give me a rundown on basically how I'd go about that?
Thank you Norbo.