Objects submerged in FluidVolumes
Posted: Sat Jan 24, 2015 5:54 pm
Hello
I am writing a game where players can control a few vehicles. Most of them are water based. Submarines, boats, & aircraft carriers to name a few. I have done some testing with applying impulses to my vehicles for control but it was a bit clunky. I have a few basic questions.
How would I steer say a boat in a FluidVolume?
How would I allow a submarine to surface and dive? I did try changing the mass but this felt like a bad way to accomplish my goal.
Can the FluidVolume have waves to simulate a rough sea?
Can I make a FluidVolume an infinite plane?
If I did make the FluidVolume an infinite plane could a static mesh be placed in the middle of it to simulate land?
Thank you.
I am writing a game where players can control a few vehicles. Most of them are water based. Submarines, boats, & aircraft carriers to name a few. I have done some testing with applying impulses to my vehicles for control but it was a bit clunky. I have a few basic questions.
How would I steer say a boat in a FluidVolume?
How would I allow a submarine to surface and dive? I did try changing the mass but this felt like a bad way to accomplish my goal.
Can the FluidVolume have waves to simulate a rough sea?
Can I make a FluidVolume an infinite plane?
If I did make the FluidVolume an infinite plane could a static mesh be placed in the middle of it to simulate land?
Thank you.