Combine Meshes and Entitys
Posted: Thu Dec 25, 2014 10:14 am
Hi,
I want to add some objects (turrets and moving robot bots) to my level. But before this moment I used CharacterController to handle players. So, now I want to add some other physical moving objects. How I should do it? I mean, I can load static mesh or mobilemesh, but how I should set speed, angular speed, air speed and other stuff? I need to create some entity type and then load static mesh and use entity for all physics simulation, and place mesh just in same position as enity in the update method?
Thanks.
I want to add some objects (turrets and moving robot bots) to my level. But before this moment I used CharacterController to handle players. So, now I want to add some other physical moving objects. How I should do it? I mean, I can load static mesh or mobilemesh, but how I should set speed, angular speed, air speed and other stuff? I need to create some entity type and then load static mesh and use entity for all physics simulation, and place mesh just in same position as enity in the update method?
Thanks.