Finding the CharacterController in 1.3.0
Posted: Thu Aug 07, 2014 10:26 pm
Hi,
I want to use the CharacterController provided by BEPU. I looked into the source and found it in the BEPUphysics.Character namespace. But this namespace isn't in my assembly (version 1.3.0), neither is the CharacterController class. I installed BEPUphysics via nuget.
Is the CharacterController just not yet included in the stable version? Do I have to compile it from source?
I saw a blog post mentioning the "full" character controller here: http://bepu.squarespace.com/blog/2011/8 ... tails.html - this was in 2011. Shouldn't the CharacterController be included in the current version? I'm sure I missed something.
Thank you!
I want to use the CharacterController provided by BEPU. I looked into the source and found it in the BEPUphysics.Character namespace. But this namespace isn't in my assembly (version 1.3.0), neither is the CharacterController class. I installed BEPUphysics via nuget.
Is the CharacterController just not yet included in the stable version? Do I have to compile it from source?
I saw a blog post mentioning the "full" character controller here: http://bepu.squarespace.com/blog/2011/8 ... tails.html - this was in 2011. Shouldn't the CharacterController be included in the current version? I'm sure I missed something.
Thank you!