I have some trouble with Space.Update() function. I hope someone will help me

I use AsynchronouslyDemo with this options:
Space.BufferedState.Enable=false;
timestepping.maximumTimestepsPerframe=1;
and i put a box Box myBox=new Box((0,80,0),1,1,1,1) just for see it fall.
Using the function Space.Update()
and after it I print
Console.Writeline("position"+ myBox.Position +" velocity "+myBox.LinearVelocity );
I expect that the console show me the position,and the velocity of the Box every 16,6ms. Obviously in realtion with xf=x0+v0*t+(1/2)*9,81*(t^2).
But if I calculate the difference of velocity every timestep seems that after few step the time will be contract in 15,5ms.
Con someone explain me why?
Thanks in advance.