Transitioning between XNA Vector3 and BEPU Vector3
Posted: Sat Jan 04, 2014 4:44 pm
Hi there,
I've spent the day looking over BEPU as a solution to physics in our current project and I must say it looks great!
I've started to implement a few basic objects into the current project but am at a crossroads with how to neatly handle the conversion between BEPU and XNA Vector3 types (and others once I get to them).
It's worth mentioning that the project is already quite substantial, for example we have a very solid Transform system in place already..
So yeh, I'd love to hear how others have resolved this sort of neatness issue in the past!
Cheers
I've spent the day looking over BEPU as a solution to physics in our current project and I must say it looks great!
I've started to implement a few basic objects into the current project but am at a crossroads with how to neatly handle the conversion between BEPU and XNA Vector3 types (and others once I get to them).
It's worth mentioning that the project is already quite substantial, for example we have a very solid Transform system in place already..
So yeh, I'd love to hear how others have resolved this sort of neatness issue in the past!
Cheers