BEPUutilities questions
Posted: Thu Jan 02, 2014 6:27 pm
Hi Norbo,
I decided to update my engine's copy of BepuPhysics today and I saw on your blog that you are no longer using XNA's math class, I have a few questions.
Why did you choose BEPUutilities over XNA's math? Is there a performance difference?
My graphics/the rest of my engine uses XNA's math class, is there a reasonable way to mesh BEPUutilities in with this? For example I simply swapped out the previous version of Bepu with your new one, I got error such as
Does BEPUutilities have undefined/quirky behavior, would it be reasonable to just use BEPUutilities for my graphics/outside Bepu?
Thanks for keeping Bepu on XNA, by the way.
I decided to update my engine's copy of BepuPhysics today and I saw on your blog that you are no longer using XNA's math class, I have a few questions.
Why did you choose BEPUutilities over XNA's math? Is there a performance difference?
My graphics/the rest of my engine uses XNA's math class, is there a reasonable way to mesh BEPUutilities in with this? For example I simply swapped out the previous version of Bepu with your new one, I got error such as
Code: Select all
Cannot convert XNA.Vector3 to BEPUutilities.Vector3
Thanks for keeping Bepu on XNA, by the way.