Making the transition from XNA to dependency free
Posted: Wed Nov 06, 2013 2:47 pm
I've encountered a couple of issues in the transition from XNA to dependency free BEPU.
- TriangleMesh.GetVerticesAndIndicesFromModel(Model model, out Vector3[] vertices, out int[] indices) no longer exists.
- Assembly generation -- Referenced assembly 'BEPUphysics.dll' targets a different processor
What is the current method for the first issue and why am I encountering the second issue?
I'm using the latest dependency free version found here: http://bepuphysics.codeplex.com/SourceC ... changesets
EDIT:
There are also some missing methods for Vector3 such as Transform and TransformNormal.
- TriangleMesh.GetVerticesAndIndicesFromModel(Model model, out Vector3[] vertices, out int[] indices) no longer exists.
- Assembly generation -- Referenced assembly 'BEPUphysics.dll' targets a different processor
What is the current method for the first issue and why am I encountering the second issue?
I'm using the latest dependency free version found here: http://bepuphysics.codeplex.com/SourceC ... changesets
EDIT:
There are also some missing methods for Vector3 such as Transform and TransformNormal.