Entities and specific collision groups - Kinematic Objects
Posted: Wed Oct 16, 2013 1:49 pm
With a default collision group two Entities will ignore each other if they overlap and are kinematic and respond when one or both of them is dynamic.
If I add two Entities to a user defined collision group they no longer ignore each other when they are kinematic, which can cause problems.
How can I keep the ignore if kinematic and react if dynamic settings but within a user defined collision group?
EDIT: In particular two kinematic CompoundBody classes with TriangleSidedness.DoubleSided properties. If one is rotating with a low angular velocity while the other remains motionless then when they occupy the same space the velocity becomes jerky and no longer smooth.
If I add two Entities to a user defined collision group they no longer ignore each other when they are kinematic, which can cause problems.
How can I keep the ignore if kinematic and react if dynamic settings but within a user defined collision group?
EDIT: In particular two kinematic CompoundBody classes with TriangleSidedness.DoubleSided properties. If one is rotating with a low angular velocity while the other remains motionless then when they occupy the same space the velocity becomes jerky and no longer smooth.