Need advice for adding CharacterController to my project
Posted: Thu Oct 10, 2013 5:11 pm
Hi,
I've been able to implement simple physics features in my XNA project thanks to BEPU, and now I'm ready to add more robust character control to my game. After studying the demo code I think the best way for me to do this is to use the CharacterController class and its dependencies. However, the demo source that I downloaded appears to be a later version than 1.2 (the latest release build of BEPU) and the newer demo code won't build against it. Some of the options I have are:
I've been able to implement simple physics features in my XNA project thanks to BEPU, and now I'm ready to add more robust character control to my game. After studying the demo code I think the best way for me to do this is to use the CharacterController class and its dependencies. However, the demo source that I downloaded appears to be a later version than 1.2 (the latest release build of BEPU) and the newer demo code won't build against it. Some of the options I have are:
- Use a build of the latest source instead of 1.2 (cons = I want to use the stable, supported build)
- Find the 1.2 version of the demo source (cons = I couldn't see how to get this short of installing Mercurial)
- Reference the classes I need from the 1.2 demo exe assembly (cons = Bad practice to use exes as libraries, and I don't need all of the demo code)