Strange EntityMover activation issue
Posted: Mon Jun 17, 2013 3:11 am
Hello!
I found a weird issue that has me stumped. I'm making a bouncy platform (heavily inspired by N) using a NoRotationJoint and an EntityMover with very springy motor settings. My character controller manually activates the entity and applies an impulse when it's on the platform (since the character itself is hovering above the platform).
Long story short, the platform doesn't seem to wake up unless the character entity actually collides with it, or the character jumps, which applies a much larger impulse.
Two weird things:
Thanks!
I found a weird issue that has me stumped. I'm making a bouncy platform (heavily inspired by N) using a NoRotationJoint and an EntityMover with very springy motor settings. My character controller manually activates the entity and applies an impulse when it's on the platform (since the character itself is hovering above the platform).
Long story short, the platform doesn't seem to wake up unless the character entity actually collides with it, or the character jumps, which applies a much larger impulse.
Two weird things:
- Once the platform has been woken up, it works fine after that, even if it goes back to sleep.
- The problem persists even if I set IsAlwaysActive = true.
Thanks!