Characther models and some other questions
Posted: Fri Jun 14, 2013 5:58 am
First of, i don't have much experience with 3d games and this is my first one right now, I'm working on a 3rd Person shooter as my final college project using xna, and well bepu. First of I'm not sure how to use Bepu with an humanoid model, i was thinking of using a sphere for the head and different boxes for the rest of the body and just keep them together with some joints, What do you guys think or should i try another approach? if so please elaborate.
Also because it's a 3rd person shooter I need the projectiles to shoot from the character to a point towards the center of the screen, i know i have to create the projectile with a linearvelocity, but I'm not sure how to calculate this so that it goes the right direction, i want it to go straight through the center of the screen but the character is a bit to the left of it.
Also i was trying with the getting started map playground the engine in itself, and shooting some projectiles, and i noticed that when it got too fast it just crossed the map without any colision, and in one part the projectiles got stuck in the house at the center of the map, how can i stop them from not collisioning?
Thanks in advance,
Also because it's a 3rd person shooter I need the projectiles to shoot from the character to a point towards the center of the screen, i know i have to create the projectile with a linearvelocity, but I'm not sure how to calculate this so that it goes the right direction, i want it to go straight through the center of the screen but the character is a bit to the left of it.
Also i was trying with the getting started map playground the engine in itself, and shooting some projectiles, and i noticed that when it got too fast it just crossed the map without any colision, and in one part the projectiles got stuck in the house at the center of the map, how can i stop them from not collisioning?
Thanks in advance,
