Tank physics
Posted: Tue May 14, 2013 12:23 pm
Hello,
At first, please excuse my English because I'm French. I actuelement engineering school. During this year I make a computer project. So I choose to make a 3D tank game in XNA / C #. But after one month, I regret my management of physics. That's why I looked for a physics engine, and I found bepuphysics.
I looked at the sample engine, which does not suit me at all, because I think the management of tank unrealistic. After much testing I got was something quite realistic.
So I have several problems:
- My tank can climb very steep hills.
- I want to put a turret on the tank, but I do not know how. I first with compoundBody, but I can not seem to perform transformations on its compondBody. So I decided to make joints between the turret and the tank, but the result is not as expected. For the turret when it collides, makes strange movement.
Thank you in advance for your answers.
At first, please excuse my English because I'm French. I actuelement engineering school. During this year I make a computer project. So I choose to make a 3D tank game in XNA / C #. But after one month, I regret my management of physics. That's why I looked for a physics engine, and I found bepuphysics.
I looked at the sample engine, which does not suit me at all, because I think the management of tank unrealistic. After much testing I got was something quite realistic.
So I have several problems:
- My tank can climb very steep hills.
- I want to put a turret on the tank, but I do not know how. I first with compoundBody, but I can not seem to perform transformations on its compondBody. So I decided to make joints between the turret and the tank, but the result is not as expected. For the turret when it collides, makes strange movement.
Thank you in advance for your answers.