Moving an entity without forces?
Posted: Mon Apr 08, 2013 12:37 pm
I realise the best way to move a physics entity in most engines is to stick to applying forces or impulses, like with the character controller.
I'm not sure that'd best suit my current needs though. I need a box (or something equivalent) to effectively stick to one of my models in xna. So I'd need to be just be setting the position of the box each frame. Will this be a problematic approach?
I'm not sure that'd best suit my current needs though. I need a box (or something equivalent) to effectively stick to one of my models in xna. So I'd need to be just be setting the position of the box each frame. Will this be a problematic approach?