collision with dynamic concave entities?
Posted: Tue Jan 01, 2013 11:07 pm
First of all, thanks for the great library. Physics simulation is something that is new to me, and BEPU has been very helpful.
Anyway, my question is, how can I perform collision detection between concave entities? I have objects such as tunnels and tubes bent into varying shapes that I would like to allow the player to move through. As far as I can tell, something similar to the static mesh would be perfect, except for the fact that it's static. I don't really need full physics simulation on these objects, just the ability to move and rotate them in real time. Is this possible with BEPU?
Anyway, my question is, how can I perform collision detection between concave entities? I have objects such as tunnels and tubes bent into varying shapes that I would like to allow the player to move through. As far as I can tell, something similar to the static mesh would be perfect, except for the fact that it's static. I don't really need full physics simulation on these objects, just the ability to move and rotate them in real time. Is this possible with BEPU?