debug draw all static meshes
Posted: Sun Nov 11, 2012 3:23 pm
Hi,
I use the BEPUDebugDrawer to draw debug shapes and my static meshes that I keep a reference too, but is there a way to draw all the static meshes that the space currently knows about? I'm trying to trace an 'invisible collision' bug. The static mesh I managed seems ok but there's something going else on. I tried using Space.Entities and Space.Broadphase but can't figure out how to get the current static mesh list to submit to the debug drawer?
I use the BEPUDebugDrawer to draw debug shapes and my static meshes that I keep a reference too, but is there a way to draw all the static meshes that the space currently knows about? I'm trying to trace an 'invisible collision' bug. The static mesh I managed seems ok but there's something going else on. I tried using Space.Entities and Space.Broadphase but can't figure out how to get the current static mesh list to submit to the debug drawer?