Physical Box stops in air.
Posted: Tue Oct 30, 2012 2:14 pm
Hi,
I'm again here with my earth-sized planets
The planets scale is 2, so I using the Configurationhelper.ApplyScale to scale the BEPU engine down by 4.8 million times.
But now my boxes (pulled to planet by a forcefield) stop in air.
When I spawn them, they start falling down correctly, exactly like they should. But after 1 or 2 seconds they freeze.
I think this is because BEPU freeze them because ApplyScale doesn't affect the minimum speed. So BEPU sees an object to move extreeeeemly slow on normal scale, that it appears to stand still and can be frozen.
Is there any minimum speed value that needs to be scaled too?
I'm again here with my earth-sized planets

The planets scale is 2, so I using the Configurationhelper.ApplyScale to scale the BEPU engine down by 4.8 million times.
But now my boxes (pulled to planet by a forcefield) stop in air.
When I spawn them, they start falling down correctly, exactly like they should. But after 1 or 2 seconds they freeze.
I think this is because BEPU freeze them because ApplyScale doesn't affect the minimum speed. So BEPU sees an object to move extreeeeemly slow on normal scale, that it appears to stand still and can be frozen.
Is there any minimum speed value that needs to be scaled too?