Collision Detection
Posted: Mon Oct 22, 2012 8:58 pm
I am wondering if there is a way to do what I wish to accomplish or if the code will need to be modified.
To explain, consider a vessel in space with shields. The first collision detection, broad phase, is with the shields and a beam weapon. Collision would indicate intersection. But then some math would be needed by me to determine if the shield was penetrated. I would also need to know the point of intersection in object space to determine which shield was hit. If the beam penetrates then narrow phase occurs to determine if the target is hit and where.
This could also be a torpedo instead of a beam.
Can I do this with BEPU as it sits right now or will I need to make some code changes.
I just recently decided to try BEPU for this project so not real familiar with it yet.
Thanks
bdpdonp
Posts: 1
Joined: Wed Oct 17, 2012 11:19 am
To explain, consider a vessel in space with shields. The first collision detection, broad phase, is with the shields and a beam weapon. Collision would indicate intersection. But then some math would be needed by me to determine if the shield was penetrated. I would also need to know the point of intersection in object space to determine which shield was hit. If the beam penetrates then narrow phase occurs to determine if the target is hit and where.
This could also be a torpedo instead of a beam.
Can I do this with BEPU as it sits right now or will I need to make some code changes.
I just recently decided to try BEPU for this project so not real familiar with it yet.
Thanks
bdpdonp
Posts: 1
Joined: Wed Oct 17, 2012 11:19 am