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Vehicle wheels latency/horizontal shift

Posted: Wed Oct 03, 2012 10:27 am
by cjhazard
Images will probably describe this issue better than words...

This is the vehicle at rest...
Image

And this happens when I accelerate... (actually I'm going backwards in this shot below)
Image

Why do the wheels seem to have a latency or horizontal shift? I thought it might be the suspension settings but I've tweaked all sorts of stuff and I still get this issue. Or is just latency in rendering the wheels (i.e. I'm updating the world matrix of the wheel model in the wrong place)... actually I forgot to check that...

Any advice greatly appreciated as ever. :)

Re: Vehicle wheels latency/horizontal shift

Posted: Wed Oct 03, 2012 11:39 am
by cjhazard
Turns out it was down to where I was updating the World transform of the wheel model as suspected. Problem solved!!
:D