Space sim. Some questions
Posted: Thu Sep 27, 2012 7:17 pm
Im planing arcade space simulator. So i have some issues.
1. Which physical object presentation choose for space ships (box + box + box, convex hull etc)?. I think the best would be to use Compound object, but how realize the explosion ship? I was thought at the time of the explosion to remove the basic physical object of ship and instead create some primitive objects flying in all directions, the second option was to use Joints for connection between each parts of space ship, but with high dinamic of my game will be a problem in the stability of physic simulation.
2. What the best way to implement the free rotation of the ship (as a free camera)? The simplest and low expensive way - directly use a rotation matrix, and not calculate the angular velocity and etc, this method is easier to use in the implementation of artificial intelligence, but i think its wrong
Thanks from Russia for your awesome engine!!!
1. Which physical object presentation choose for space ships (box + box + box, convex hull etc)?. I think the best would be to use Compound object, but how realize the explosion ship? I was thought at the time of the explosion to remove the basic physical object of ship and instead create some primitive objects flying in all directions, the second option was to use Joints for connection between each parts of space ship, but with high dinamic of my game will be a problem in the stability of physic simulation.
2. What the best way to implement the free rotation of the ship (as a free camera)? The simplest and low expensive way - directly use a rotation matrix, and not calculate the angular velocity and etc, this method is easier to use in the implementation of artificial intelligence, but i think its wrong

Thanks from Russia for your awesome engine!!!