Q about CharacterController Vertical Speed.
Posted: Mon Sep 03, 2012 7:05 pm
Hi, i'm a long time reader, first time poster 
First of all, Norbo, thanks you so much for BEPU physics, it's truly amazing.
Then comes questions:
1) Using the last build CharacterController, i'd like to know where are the values, if any, to control vertical speed, or how could i possibly modify the VerticalMotionConstraint (as i think it should be there, right?) to dynamicly change this value on the fly.
- The goal is to clamp the jumping/falling speed in a low gravity space.
2) How could i add/control the air friction/air resistance in a zero gravity space? like a drone floating in the air, moving only when you order it, stopping otherwise.
- The goal is to 'auto stop' the floating entity, allowing it to move only on impulses.
Thanks for any help on the subject.
Greg.

First of all, Norbo, thanks you so much for BEPU physics, it's truly amazing.
Then comes questions:
1) Using the last build CharacterController, i'd like to know where are the values, if any, to control vertical speed, or how could i possibly modify the VerticalMotionConstraint (as i think it should be there, right?) to dynamicly change this value on the fly.
- The goal is to clamp the jumping/falling speed in a low gravity space.
2) How could i add/control the air friction/air resistance in a zero gravity space? like a drone floating in the air, moving only when you order it, stopping otherwise.
- The goal is to 'auto stop' the floating entity, allowing it to move only on impulses.
Thanks for any help on the subject.
Greg.