Bepu suitable for simple physics?
Posted: Sun Aug 19, 2012 7:00 pm
Greetings, I'm considering moving my 3D roguelike from my ham-fisted homemade physics to something more... not terrible
Is Bepu suitable for extremely simple physics(e.g, currently all I do is just check if bounding boxes overlap and check whether they're on the ground or not and apply gravity if they aren't. Zero rigidbodies, ragdolls, joints, anything fancy, etc)?
I want to move because I know eventually I'll start getting terrible performance from my physics implementation as I plan on making the worlds in my game much larger.
Also, the documentation on this library far exceeds any other C# physics library, bravo.

Is Bepu suitable for extremely simple physics(e.g, currently all I do is just check if bounding boxes overlap and check whether they're on the ground or not and apply gravity if they aren't. Zero rigidbodies, ragdolls, joints, anything fancy, etc)?
I want to move because I know eventually I'll start getting terrible performance from my physics implementation as I plan on making the worlds in my game much larger.
Also, the documentation on this library far exceeds any other C# physics library, bravo.