Joint Stretch
Posted: Mon Aug 06, 2012 11:22 am
Hi, I'm trying to just have an arm be physics controlled except for rotation while the rest of a ragdoll is following an animation. The problem I'm having is the joint between the physics run entity and the entity whose WorldTransform is being overwritten is being stretched when under force. I tried tweaking the SpringSettings, but alas, no luck thus far. If it changes anything, I'm using a BallSocketJoint, EllipseSwingLimit, TwistLimit, and an AngularMotor. What could be the cause of this?
Here's a video of the problem if it helps: http://www.youtube.com/watch?v=l7B2fPGnPIE
Also, this is my first time posting and I just wanted to say that Bepu is some amazing software, thanks for everything!
Here's a video of the problem if it helps: http://www.youtube.com/watch?v=l7B2fPGnPIE
Also, this is my first time posting and I just wanted to say that Bepu is some amazing software, thanks for everything!