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porting from bullet physics to BEPU
Posted: Mon Jul 23, 2012 12:58 pm
by sksk
i look for alternatives to Generic6DofConstraint class of bullet physics engine .
which class have lower/upper (angular and linear) limit in BEPU physics?
Re: porting from bullet physics to BEPU
Posted: Mon Jul 23, 2012 3:41 pm
by Norbo
A list of the available constraints and their visualizations can be found here:
http://bepuphysics.codeplex.com/wikipag ... umentation
Constraints like RevoluteLimit and LinearAxisLimit can be used together to constrain multiple axes. However, it usually works out better if the constraint uses the most applicable full joint for the job. For example, a shoulder joint would likely be composed of a BallSocketJoint, TwistLimit, and a EllipseSwingLimit.
Examples of constraints can be found in the BEPUphysicsDemos source (in the
main source download) and in the RagdollDemo linked in the above Joints and Constraints documentation.
Re: porting from bullet physics to BEPU
Posted: Wed Jul 25, 2012 11:43 pm
by sksk
Sorry about this late reply.
Thank you, Norbo.
BEPU physics is Amazing!