Simple Help! and Grats!
Posted: Wed Jun 06, 2012 6:06 pm
Hi! Congratulation on this amaizing engine!
I got a question, i implemented the engine on my project and everything ok, it works... but i only know how to attach "primitive" objects (spheres, cubes) to my models... is there any way that the engine uses the model for the collision (i mean the vertices of the model) to make it more realistic than a box wrapping my model... i'been reading a lot in the forum and they talk about something called StaticMesh (sorry, im starting at this...but i know a lot of programming), i used and it accept it as an Entity... but i never give the position or the mass of it... im kinda lost...
Can anyone give me an advice on how to attach an Entity (for the Space) to my Model but with the shape of the model?
Thanks in advance!
I got a question, i implemented the engine on my project and everything ok, it works... but i only know how to attach "primitive" objects (spheres, cubes) to my models... is there any way that the engine uses the model for the collision (i mean the vertices of the model) to make it more realistic than a box wrapping my model... i'been reading a lot in the forum and they talk about something called StaticMesh (sorry, im starting at this...but i know a lot of programming), i used and it accept it as an Entity... but i never give the position or the mass of it... im kinda lost...
Can anyone give me an advice on how to attach an Entity (for the Space) to my Model but with the shape of the model?
Thanks in advance!