StaticGroup
Posted: Mon Jun 04, 2012 11:26 pm
				
				Hi,
I have a map built out of a bunch of models, each which I create as StaticMesh objects and then I add all those instances to a StaticGroup for improved performance. (As I have read on one of the other forums). What I can't understand though, if I add new dynamic physical objects (for testing I just use a Box prefab for now) it will report that a NaN transform was encountered. If I remove the StaticMeshes and StaticGroup, and just add a plane object (Box prefab with 1000,1,1000 dimensions), I never get a NaN exception.
Happens in the BEPUphysics.Entities.Entity class
Error occurs at method:
line:
Any help or suggestions would be appreciated.
Jaco
			I have a map built out of a bunch of models, each which I create as StaticMesh objects and then I add all those instances to a StaticGroup for improved performance. (As I have read on one of the other forums). What I can't understand though, if I add new dynamic physical objects (for testing I just use a Box prefab for now) it will report that a NaN transform was encountered. If I remove the StaticMeshes and StaticGroup, and just add a plane object (Box prefab with 1000,1,1000 dimensions), I never get a NaN exception.
Happens in the BEPUphysics.Entities.Entity class
Error occurs at method:
Code: Select all
 public void ApplyLinearImpulse(ref Vector3 impulse)Code: Select all
linearVelocity.Validate();Jaco
 ) with BEPU extraction method...and all is working good.  So the NaN values were obviously been calculated because bad data was pushed into the system.
 ) with BEPU extraction method...and all is working good.  So the NaN values were obviously been calculated because bad data was pushed into the system.