Collision Event/Delegate Issues
Posted: Thu May 17, 2012 4:30 pm
I'm getting an error that reads:
Error 48 No overload for 'InitialCollisionDetected' matches delegate 'BEPUphysics.Collidables.Events.InitialCollisionDetectedEventHandler<BEPUphysics.Collidables.StaticMesh>'
Here is where I add the delegate to my static mesh
Here is my event
What mistake am I making?
Error 48 No overload for 'InitialCollisionDetected' matches delegate 'BEPUphysics.Collidables.Events.InitialCollisionDetectedEventHandler<BEPUphysics.Collidables.StaticMesh>'
Here is where I add the delegate to my static mesh
Code: Select all
mesh.Events.InitialCollisionDetected += InitialCollisionDetected;
Code: Select all
public void InitialCollisionDetected(EntityCollidable sender, Collidable other, CollidablePairHandler collisionPair)
{
}