get physics frame by frame and for precise instants
Posted: Fri May 11, 2012 10:58 pm
Hi!
I'm developing a little software to simulate the behavior of some launch...
I've seen BEPU and i'm wondering if this engine can do precise and real calculations userful for a simulation (i should extract data like position, rotation etc and put it in a serious report)...
If yes, as i don't really need live-calculations and probabily i will have to set a very highr FPS (maybe more than 1000fps) (again, i will let the computer all the time to calculate all frames), how can i make BEPU perform calculation for precise and determined (by me) time instants? i mean, i want to make BEPU calculate the physics for the time 0,01224sec 0,01228sec etc...
thanks
I'm developing a little software to simulate the behavior of some launch...
I've seen BEPU and i'm wondering if this engine can do precise and real calculations userful for a simulation (i should extract data like position, rotation etc and put it in a serious report)...
If yes, as i don't really need live-calculations and probabily i will have to set a very highr FPS (maybe more than 1000fps) (again, i will let the computer all the time to calculate all frames), how can i make BEPU perform calculation for precise and determined (by me) time instants? i mean, i want to make BEPU calculate the physics for the time 0,01224sec 0,01228sec etc...
thanks