water imlementation example
Posted: Thu Apr 19, 2012 1:25 pm
Hello excuse me so much for my english
I created an XNA 4.0 simulation environment for an submarine vehicle.
I created it like a big lake with terrain, skydome, water and the submarine model(created with blender).
Now I'm trying to use Bepu Physics to simulate the movement of my vehicle in water.
Have you same examples or demo to read that are similar to my system?
Or where can I find some instruction on the use of class
FluidVolume
I have problem whit the constructor parameters:
-IQueryAccelerator queryAccelerator
-IThreadManager threadManager
My bepu version is v1.1.0
thank you
I created an XNA 4.0 simulation environment for an submarine vehicle.
I created it like a big lake with terrain, skydome, water and the submarine model(created with blender).
Now I'm trying to use Bepu Physics to simulate the movement of my vehicle in water.
Have you same examples or demo to read that are similar to my system?
Or where can I find some instruction on the use of class
FluidVolume
I have problem whit the constructor parameters:
-IQueryAccelerator queryAccelerator
-IThreadManager threadManager
My bepu version is v1.1.0
thank you