SLXNA with BEPU
Posted: Mon Apr 09, 2012 5:26 pm
in version 7.0 of windows phone you must use 30 fps with the line of code
space.TimeStepSettings.TimeStepDuration = 1 / 30f;
but now in version 7.1 remove this line and it works, of course it's a small example of collision of two entities
worth mentioning that the project is of type SLXNA
What should be used for FPS version 7.1 with SLXNA?
----
On the other hand in another project I have problems with Paint Space entities, pra draw in Draw methodological use this
staticMesh.WorldTransform.Matrix effect.World = / / StaticMesh
/ / ...
effect.World = mobileMesh.WorldTransform;/ / MobileMesh
but it is very slow! Am I doing wrong?
This project is also SLXNA, and I realized that when I use to draw controls UIElementRenderer is even slower, but when you remove the speed does not increase enough to be considered a good simulation.
It does not work that well in Bepu SLXNA or should I look for more in my code if I find there another non-performance
thank you very much for your answers
space.TimeStepSettings.TimeStepDuration = 1 / 30f;
but now in version 7.1 remove this line and it works, of course it's a small example of collision of two entities
worth mentioning that the project is of type SLXNA
What should be used for FPS version 7.1 with SLXNA?
----
On the other hand in another project I have problems with Paint Space entities, pra draw in Draw methodological use this
staticMesh.WorldTransform.Matrix effect.World = / / StaticMesh
/ / ...
effect.World = mobileMesh.WorldTransform;/ / MobileMesh
but it is very slow! Am I doing wrong?
This project is also SLXNA, and I realized that when I use to draw controls UIElementRenderer is even slower, but when you remove the speed does not increase enough to be considered a good simulation.
It does not work that well in Bepu SLXNA or should I look for more in my code if I find there another non-performance
thank you very much for your answers